p498fig13.22 (left column, top row) Adaptive filtering and conditioned arousal are both needed to regulate what cues can learn to activate particular space-time patterns. These developments lead inexorably to basic cognitive abilities, as embodied in the 3D LAMINART models for 3D vision and figure-ground perception (Chapter 11) and the 3D ARTSCAN SEARCH model for invariant object learning, recognition, and 3D search (Chapter 6). (right column, top row) Conditioned arousal enables only emotionally important cues to activate a motivationally relevant space-time pattern. (bottom row) Conditioned arousal and drive representations arise naturally from the unlumping of avalanche circuits to make them selective to motivationally important cues. The MOTIVATOR model is a natural outcome of this unlumping process (this chapter).
|| (top) Adaptive filtering and Conditioned arousal. Towards Cognition: need to filter inputs to the command cell. Towards Emotion: important signals turn arousal ON and OFF. (bottom) Conditioned arousal and Drive representations. Competition between conditioned arousal sources at drive representations, eg amygdala.